The MP for Longbourn: A Profile of Elizabeth Bennet 

The Albion Courier, Features Desk 

[Elizabeth Bennet, Member of the House of Resources for Longbourn Mining Company, agreed to speak with the Courier via video conference. The resulting article has been lightly edited for length.] 

There are Members of the House of Resources who treat their Parliamentary seat as a burden, a necessary inconvenience attached to their family business. Elizabeth Bennet is not one of them. 

She is younger than you expect, dark-haired with lively brown eyes. She gives you her full attention without ever giving you the impression that she has forgotten you are a journalist. She answers questions directly and completely, and somehow by the end of the interview you find yourself with a thorough understanding of Longbourn Mining Company’s public position on every matter of policy and very little idea what Elizabeth Bennet thinks about any of it personally. It is, in its way, an impressive performance. She would almost certainly object to that word. 

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The Last Repose and Mr. Darcy: A Profile of Albion’s Most Private Marcher 

The Albion Courier, Features Desk 

[William Darcy, Marcher of the Last Repose, declined multiple requests for interview. This profile was assembled from public records, Parliamentary testimony, and conversations with crew members who asked not to be named.] 

There is a moment, when the Last Repose comes into view, when you understand why people find William Darcy difficult to ignore. 

The ship is enormous. That much you know from the figures. At somewhere north of thirty kilometers in diameter, this is the largest marcher-ship in active service in Albion Space, and one of the oldest. What the figures do not prepare you for is the Repose’s shape. Where every other marcher-ship in the family wears its asteroid origins plainly, that characteristic lumpen potato silhouette, the Last Repose is a sphere. Not by design: the original asteroid was simply, and unusually, spherical, a geological accident that the first Darcy to claim her evidently considered worth keeping. Generations of maintenance have preserved that shape, pitted and scarred and dark with age, but unmistakably round. 

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Speaking Thukiel: The Lost Language of Thule | Hunter Healer King

Three thousand years after Thule sank beneath the waves, its language survives in fragments.

The Stormcrows still use Thukiel in certain ceremonies. Banishing daggers carry runes in the ancient tongue. The Pledge of Arent, which binds a king to the Armor, must be spoken in Thukiel, and the speaker must mean every word.

This is the language of a civilization that built airships and tamed gravity, that imprisoned demons and fell to its own hubris. And in the world of the Hunter Healer King trilogy, Thukiel isn’t just history: it’s power.

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The Armor of Arent: A Forty-Foot Mecha Waiting for the Hunter Healer King

Three thousand years ago, when Arent os Storm fled the fall of Thule, he brought with him more than just survivors and ancient knowledge.

He brought a weapon.

The Armor of Arent is a forty-foot-tall mecha in the shape of a knight in armor, with a crow-faced visor on the helmet, framed by wings. It can walk, it can fly, and it’s been waiting for a king worthy to pilot it. It may have finally found one.

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Kallomancers and Their Leeches: The Most Dangerous Algomancers in Hunter Healer King

Maxim os Storm was a young man away at university when a kallomancer and her leeches attacked the airship carrying his parents.

The creatures tore through passengers and crew, drinking blood and spreading terror. By the time it was over, Maxim had lost his parents and other family members to the monsters many hunters consider the most dangerous algomancers of all.

This is personal for him. And for the Stormcrows who survived that night, kallomancers represent a threat that can never be forgiven.

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The Three Mysterious Metals of Thule: the Secret Technology of Hunter Healer King

What if Atlantis fell…but left behind liquid metal that could heal any wound, steel that defies gravity, and an energy source that could power engines for millennia?

Three thousand years ago, when Thule sank beneath the waves, the Stormcrows escaped with more than just their lives. They carried the secrets of three mysterious metals, created during the first Immortal War before mortals walked the earth. These metals, known as floatsteel, quicksteel, and burnsteel, are the backbone of this world’s technology.

Airships fly because of floatsteel. Dr. Maxim os Storm heals the wounded with quicksteel. And burnsteel powers steam engines that can run for centuries without fuel.

This is the lost technology of Thule, and it’s everywhere in the Hunter Healer King trilogy…once you know where to look.

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Necromancers and Their Wights: The Walking Dead in Hunter Healer King

The dead don’t rest easy in the Old World.

Necromancers summon evil spirits from the underworld and bind them into corpses, creating shambling servants called wights. And if a wight bites you? You might join their ranks.

They are a type of algomancer: feeding on pain and fear like other dark sorcerers. They bring their own particular horror to the world of the Hunter Healer King trilogy.

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The Empire of Noricum In Hunter Healer King: Where Monsters Walk and Airships Fly

Imagine 19th century Budapest, but with airships overhead, monsters in the shadows, and an elected emperor who’s mostly a figurehead.

Welcome to Noricum, the sprawling empire where the Hunter Healer King trilogy takes place. It’s a land of steam-powered innovation and ancient bloodlines, where Dr. Maxim os Storm hunts algomancers through gaslit streets and Chloe Fortebat discovers that the “Old World” is far stranger than she ever imagined.

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Lupomancers: The Werewolf Sorcerers of Hunter Healer King

Not All Werewolves Are Created Equal

In the world of the Hunter Healer King trilogy, lupomancers are shapeshifting sorcerers who can magically mark living people, transforming them into werewolves who must obey their commands. And the lupomancers themselves? They’re algomancers: dark sorcerers who feed on pain and fear, who can take wolf form at will.

This is the threat Chloe Fortebat faces in Wolf’s Trail. This is why she needs Dr. Maxim os Storm, one of the few hunters who knows how to break a lupomancer’s mark before it’s too late.

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The Fall of Thule and The Rise of the Stormcrows: The Atlantis Myth in Hunter Healer King

Three thousand years ago, the most advanced civilization in the world sank beneath the waves in a single night.

A handful of massive airships escaped, carrying the survivors who would become the Stormcrows. This is the tragedy that shaped Dr. Maxim os Storm’s people, and the reason they hunt monsters with ancient technology and unyielding determination.

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