The Armor of Arent: A Forty-Foot Mecha Waiting for the Hunter Healer King

Three thousand years ago, when Arent os Storm fled the fall of Thule, he brought with him more than just survivors and ancient knowledge.

He brought a weapon.

The Armor of Arent is a forty-foot-tall mecha in the shape of a knight in armor, with a crow-faced visor on the helmet, framed by wings. It can walk, it can fly, and it’s been waiting for a king worthy to pilot it. It may have finally found one.

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Kallomancers and Their Leeches: The Most Dangerous Algomancers in Hunter Healer King

Maxim os Storm was a young man away at university when a kallomancer and her leeches attacked the airship carrying his parents.

The creatures tore through passengers and crew, drinking blood and spreading terror. By the time it was over, Maxim had lost his parents and other family members to the monsters many hunters consider the most dangerous algomancers of all.

This is personal for him. And for the Stormcrows who survived that night, kallomancers represent a threat that can never be forgiven.

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The Three Mysterious Metals of Thule: the Secret Technology of Hunter Healer King

What if Atlantis fell…but left behind liquid metal that could heal any wound, steel that defies gravity, and an energy source that could power engines for millennia?

Three thousand years ago, when Thule sank beneath the waves, the Stormcrows escaped with more than just their lives. They carried the secrets of three mysterious metals, created during the first Immortal War before mortals walked the earth. These metals, known as floatsteel, quicksteel, and burnsteel, are the backbone of this world’s technology.

Airships fly because of floatsteel. Dr. Maxim os Storm heals the wounded with quicksteel. And burnsteel powers steam engines that can run for centuries without fuel.

This is the lost technology of Thule, and it’s everywhere in the Hunter Healer King trilogy…once you know where to look.

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Necromancers and Their Wights: The Walking Dead in Hunter Healer King

The dead don’t rest easy in the Old World.

Necromancers summon evil spirits from the underworld and bind them into corpses, creating shambling servants called wights. And if a wight bites you? You might join their ranks.

They are a type of algomancer: feeding on pain and fear like other dark sorcerers. They bring their own particular horror to the world of the Hunter Healer King trilogy.

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The Empire of Noricum In Hunter Healer King: Where Monsters Walk and Airships Fly

Imagine 19th century Budapest, but with airships overhead, monsters in the shadows, and an elected emperor who’s mostly a figurehead.

Welcome to Noricum, the sprawling empire where the Hunter Healer King trilogy takes place. It’s a land of steam-powered innovation and ancient bloodlines, where Dr. Maxim os Storm hunts algomancers through gaslit streets and Chloe Fortebat discovers that the “Old World” is far stranger than she ever imagined.

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Lupomancers: The Werewolf Sorcerers of Hunter Healer King

Not All Werewolves Are Created Equal

In the world of the Hunter Healer King trilogy, lupomancers are shapeshifting sorcerers who can magically mark living people, transforming them into werewolves who must obey their commands. And the lupomancers themselves? They’re algomancers: dark sorcerers who feed on pain and fear, who can take wolf form at will.

This is the threat Chloe Fortebat faces in Wolf’s Trail. This is why she needs Dr. Maxim os Storm, one of the few hunters who knows how to break a lupomancer’s mark before it’s too late.

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The Fall of Thule and The Rise of the Stormcrows: The Atlantis Myth in Hunter Healer King

Three thousand years ago, the most advanced civilization in the world sank beneath the waves in a single night.

A handful of massive airships escaped, carrying the survivors who would become the Stormcrows. This is the tragedy that shaped Dr. Maxim os Storm’s people, and the reason they hunt monsters with ancient technology and unyielding determination.

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Algomancers, The Psychic Vampires of Hunter Healer King

In the Hunter Healer King trilogy, “monster hunting” doesn’t just mean tracking werewolves and zombies. It means hunting the sorcerers who create them.

Algomancers are humans who bargained with evil forces to receive magical power. In exchange, they became psychic vampires who must feed on the pain and fear of others to survive. They command undead servants, transform people into monsters, and manipulate emotions like weapons. And when you see the words “monster hunting” in the context of this setting, “monster” means the algomancer as much as the creatures they control.

These are not sympathetic people. They target innocent children and animals, anyone beautiful or vulnerable, because innocence amplifies their power. They create suffering for sustenance. They are the reason Dr. Maxim os Storm carries a banishing dagger inscribed with ancient runes, and a revolver full of silver bullets.

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The Stormcrows of Hunter Healer King: Ageless Monster Hunters Who Talk to Animals

What if you could live for 150 years, but your entire people were dying out?

Dr. Maxim os Storm looks thirty-five years old. He’s actually seventy. He’ll stay in his physical prime for another thirty years, and won’t show his true age until he’s past a hundred. This longevity is the gift, and the curse, of the Stormcrows, a clan of people descended from those who escaped the fall of Thule three thousand years ago.

But living longer than ordinary humans is only the beginning of what makes the Stormcrows unique.

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When a Jaded Monster Hunter Changes His Mind: Maxim’s Journey in the Hunter Healer King Trilogy

What Does It Take to Impress a Monster Hunter Who’s Seen Everything?

Dr. Maxim os Storm hunts all kinds of evil things. He is the other protagonist and POV character in the trilogy, and all three books end with Maxim POV scenes. Maxim looks thirty-something but he’s actually seventy, with the jaded perspective to match. Even the prospect of becoming king of his people fills him with dread rather than excitement.

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